image caption goes here
image caption goes here2
image caption goes here3
image caption goes here4
image caption goes here5
image caption goes here6
A vector is an entity with direction and magnitude as relative to space. Flow Field(s) sets up a Cartesian landscape that unfolds the surface of public green space allowing people to move into an open environment and experience their body as a vector. Flow Field(s) is a temporary work designed as an exploration of direction, particularly human direction, within a natural setting. How we move through time and space as humans carries with it a range of markers, things that tell us what time it is and where approximately we are. But what is increasingly clear through scientific discovery is that both time and space, as we understand them, are fluid. They are altered by things such as memory, mass, consciousness, and distance. As technology persistently invades our time and redefines our space we may begin to feel an increasing insecurity about our connection to ourselves and the natural world. If we consider the human experience in terms of movement, at various scales, we may apply the simple concept of direction as a tool for self contextualizing and psychological mooring...if we could simply “watch where we’re going.” Flow Field(s) is an environment where the concept (and practice) of movement and direction can be experienced and observed. From human scale chess to a self designed disc golf course to novel spontaneous interactions, the movements inspired by Flow Field(s) can be seen to represent both quantifiable and qualifiable human gestures, a record of our direction.
image caption goes here13
image caption goes here7
image caption goes here10
image caption goes here8
image caption goes here9
image caption goes here12
Raison D’etroit/D++ is a art/architecture/science collaborative project for creative works and creatively inspired scientific projects in the Poletown neighborhood of Detroit. Raison D’etroit is a real space–a transformed Eastside house–for artists and scientists with interests in Detroit and a virtual space (D++) that can engage local residents and the global art & science community. RD/D++ allows a full spectrum dialog on the creative ecology of Poletown. The architectural space will provide studio/laboratory/accommodations for artists and scientists to study, create, and design work collaboratively. The D++ platform can be used by RD participants, as a Poletown community idea sourcing tool, and as a globally accessible design/research tool. RD/D++ has the potential to attract top artists and scientist by providing a safe and well equipped facility–in situ–and be an inclusive internet based lab/studio.
Raison D’etroit (RD) is a project to transform a house at 2156 E Forest into an art & science research center for projects specifically addressing the Poletown East neighborhood. The house will include basic equipment, utilities, and housing for short and extended term residencies by artists, architects, designers, and scientists, and will include a resource library for community members and project residents. RD will support challenging multidisciplinary concepts in public art, experimental architecture, public health, urban ecology, and urban agriculture. RD participants will be involved in a community engagement program that offers cross-cultural and educational activities, urban farming, shared meals, and other community building experiences. Residencies will be available to local, national, and international candidates, by invitation and application, who focus on progressive work that acknowledges and benefits the local geography/demography. RD is a joint proposal between two Detroit area natives, an artist and an architect, and a CDC scientist.
NOMO is a seasonal residential project based in a near North side neighborhood of Detroit, Michigan emerging from a fully empirical approach to both socio-geographic and aesthetic solutions. NOMO is a set of circumstances rather than a predetermined event or activity. The project begins as a full qualitative analysis of the landscape, the identity, the diet and the history of the area defined by St Auburn, I-94, Mt. Elliot and Gratiot Avenue. Meals prepared with food grown and gathered from local sources will act as a medium and common currency for social discourse and creative dialog. Aesthetic production will begin as elements of meaning and feasibility are observed, and intentions will be reserved for appropriate conditions when actions can occur with the highest chance of success. In the meantime, meals will be exchanged as a creative interface, fostering trust and a sense of mutual reliance. Fueled by its proximity to the city’s Eastern Market, the ground swell of progressive art and urban agriculture in the region and the national food movement, NOMO is an open platform for information, experience and aesthetic generation in a city working to redefine what it means to eat and be urban.
WAKE is a virtual interface between the living and the dead using prerecorded conversations of voluntary participants. WAKE is a form of psychological insurance against sudden loss grief performed in cases of unexpected death. The final form is a digital re-projection of a postmortem interaction to be exhibited only once. WAKE is an interdisciplinary program between art, science and technology designed to temporarily reverse time for individuals faced with sudden death loss. It is a four phase process using virtual reality technology and grief psychology to develop a form of insurance against the psychological consequences of a sudden loss. The initial phase is a sequence of interviews with two interested participants. A series of questions predetermined by experts in the field of grief counseling will be posed regarding each participant’s own or their partner’s sudden death. The second phase takes the interview data and converts it into a virtual format. This data is filed and then made available only in the project’s own worst case scenario, the actual sudden death of one participant. Under these circumstances the survivor elects to activate phase three, a virtual conversation with a digitally synthesized interpretation of his or her partner ultimately acting as a form of grief therapy. This event will be documented for use in the final phase of the experience, a public exhibition projecting the dialog between the survivor and the deceased. Observers would stand between a projected recording of the survivor on one wall and the virtual interface recording of the deceased on the other. The resulting outcome is twofold, a system of grief therapy and a series of single presentation art events, the latter of which may take several years to emerge. The WAKE project conjoins the science of grief psychology, sociology and counseling with virtual technology and aesthetic production.
Chromizone is an art-science collaborative venture designed to apply imagination, divergent strategies, and aesthetic delivery to solving public health challenges. This dynamic interchange between art and science promotes novel associations and unique expressions, strengthening the relationships between science, technology, society, and the creative enterprise. Although public health science has made great strides forward during the last six decades, the public has not entirely accepted it’s achievements as evidenced by the negative outcry toward health legislation, vaccines, and dietary recommendations. This shortfall in public understanding could be due in part to a lack of artistic and creative vision within the contemporary science community. Art offers the potential to infuse scientific data with meaningful context so that people will be more likely to assimilate ideas into cultural norms. This proposal is for funding of an innovative model called Chromizone for conceptualizing and operationalizing an art-science approach to improving public
understanding of a highly complex but urgently critical public health issue: the modern food system and how it can be improved to promote health.
Copyright © 2015, by Mark Wentzel